![]() Electronic references used to compile the corpus. Peripheral cases (20 items): complex clippings. Features of prototypical blends (brunch, motel) and degrees of typicality. Blends & Co.: a parameter-based description of shortenings. Keywords: blend, creativity, prototypes, typicality, videogames. Moreover, blends anticipate the humorous, puzzling or creative qualities of the game they name and wink at the players' inventiveness to work out rules. Lastly, concerning the motivations for the creation of blends in this particular field, these items succeed in economically capturing key features of the game so as to awaken the interest of potential buyers. Most of them are found to be prototypical items, the most common type being the so-called "overlapping" blend (Splatoon: splat + platoon). The theoretical framework will be put into practice in the analysis of a corpus of blends naming videogames. In accordance with the principles of Prototype Theory (Lakoff 1987 Langacker 1987), the combination of values displayed by the items results in an overall degree of typicality and will allow their location in the centre or the periphery of the category. The starting point will be a multidimensional description based on a set of parameters and values drawn on previous works by, among others, Kemmer (2003), Ronneberger-Sibold (2006) and Mattiello (2013). This paper delves into the structure and motivations of blending by reporting on the results of the analysis of a corpus of 80 blends gathered from the field of videogaming. Palabras clave: creatividad, cruce léxico, prototipos, tipicidad, videojuegos. Además, los cruces léxicos anticipan los rasgos humorísticos, intrigantes y creativos del juego al que nombran, al tiempo que hacen un guiño a la inventiva de los jugadores para descubrir las reglas. Por último, en lo concerniente a las motivaciones para la creación de cruces léxicos en este campo, dichas formaciones capturan de manera efectiva y económica rasgos clave del juego para despertar el interés de compradores potenciales. La mayor parte de ellos resultan ser elementos prototípicos, y el tipo más común es el denominado cruce léxico "solapado" (Splatoon: splat + platoon). El marco teórico se lleva a la práctica en el análisis de un corpus de cruces léxicos de nombres de videojuegos. De acuerdo con los principios de la Teoría de Prototipos (Lakoff 1987 Langacker 1987), la combinación de valores exhibidos por los ítems da como resultado un nivel global de tipicidad, lo que permite su localización en el centro o la periferia de la categoría. El punto de partida es una descripción multidimensional basada en un conjunto de parámetros recogidos de estudios previos de, entre otros, Kemmer (2003), Ronneberger-Sibold (2006) y Mattiello (2013). Fans took issue with the game's length and price after it left Early Access last year.Abstract : Este trabajo profundiza en la estructura y motivaciones de los cruces léxicos a partir de los resultados del análisis de un corpus de 80 cruces léxicos del campo de los videojuegos. Shadwen releases on PS4 and PC this May, but you can play a free demo of it on Steam right now.įrozenbyte came under fire for its last game, Trine 3: The Artifacts of Power. Graphics: Nvidia GeForce GTX 560 2GB or Radeon HD 6850 2GB.Processor: Intel quad-core 2.0 GHz or dual-core 2.6 GHz.Graphics: Nvidia GeForce 260, Radeon HD 4000 Series, or Intel HD Graphics 4000. ![]() Processor: Intel Core i3/i5/i7 1.8 GHz CPU dual-core or AMD 2.0 GHz dual-core.The game's system requirements have also been revealed on Steam, and you can take a look below to see what you need to run it: Minimum PC System Requirements: You'll have to take out foes lethally or non-lethally right in front of Lily, and each action will have an impact on her and the story. You control Shadwen, an assassin with a king as her target, and you're followed by Lily, an orphaned girl who isn't aware of your goal. And if you make a mistake, you can instantly rewind time. You won't have to worry about making any quick decisions, as the game operates similarly to first-person shooter Superhot-time only moves when you do. Shadwen's only rule is to not get caught if you're seen by an enemy, it's game over. The stealth-action game resembles Assassin's Creed and features time-rewind mechanics reminiscent of Prince of Persia: The Sands of Time.įrozenbyte's marketing manager Kai Tuovinen posted details on the upcoming stealth game to the PlayStation Blog. Trine developer Frozenbyte has announced that its next game, Shadwen, is on its way to PS4 in addition to PC. She moves like a cat, climbs like a monkey, and kills swiftly, silently, and utterly without remorse.
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